4 research outputs found

    Adaptive System for Collaborative Online Laboratories

    No full text
    International audienceIn the last decade, researchers in the Online Engineering field have attempted to provide hands-on, web-based approaches for Distance Learning. The primary goal of this research is to produce online laboratories that serve as the educational substitute for in situ laboratories. A limitation of existing online laboratories, however, is that they generally only allow a single user to be connected at a time. Since group learning activities, such as peer assistance, peer emulation, and collaborative experimental setup, are core dimensions of the traditional laboratory experience, this shortcoming is a significant pedagogical bottleneck. Recent research has focused on creating Collaborative Online Laboratories (COL) which attempt to address this shortcoming by focusing on the group awareness aspect of the laboratory learning experience. This paper discusses how group awareness can serve as a key component in replicating the collaborative aspect of learning in local laboratories. We discuss strategies for describing group awareness and how these strategies are associated both with a tutor's pedagogical objectives and in the management of the group of collaborating students. We describe an experimental system that we have developed that uses Semantic Web technologies to define a knowledge-driven system that allows researchers to describe and execute a variety of collaborative strategies for online laboratories

    Remote Laboratories Framework : Focus on Reusability and Security in m-Learning Situations

    No full text
    Remote laboratories is a spreading concept which allows the remote use of devices through Internet connexion. The paper deals with the providing of a framework which is reusable for many devices, from different end-user media such as phone, computer or TV and acceptable in industry, therefore taking into account multi information systems securities. The problem is addressed through the point of view of m-learning situations which involves the lack of rich user interactions and the fact that the user belongs to external information systems when he interacts with the remote device. The modelisation of the remote device with ontologies, the use of a central application server, message oriented middleware and standard web services (database, authentication) are the keys allowing the independence of the framework to the device. The adaptation of the GUI to the end-user device is made through a proxy which refactor the requests and responses according to the capabilities of the end-user device (size of screen, interactions tools). The use of a user-centric model of identities federation allows us to provide an efficient way to reach the goal of transparency to security constraints
    corecore